Tag Archives: postaweek2011

Different spell energy types

This article is all about the different spell energy types I’m thinking of adding to my game and it was born from a conversation I started on The Temple of the Roguelike forums, where I stated that I was planning on using: … Continue reading

Posted in design, magic, Spellcasting, spells | Tagged , , , , , ,

How I calculate spell casting successes

The idea for this article came about during my research and design phase into looking at different ways I could implement mana as one of the costs for casting spells. During that research I quickly realised I had no way … Continue reading

Posted in design, direction, magic, Spellcasting | Tagged , , ,

How I implemented invisible monsters in my roguelike

In just over 60 minutes I’ve implemented a new buff spell, a new monster ability and a new delayed effect that all combine to allow the caster to see invisible monsters for a predetermined period of time. Read on to see how … Continue reading

Posted in design, dungeon, graphics, magic, monsters, Spellcasting, spells | Tagged , , , , ,

A design approach for spell templates

With magic being at the heart of my roguelike I’m always keen to take just that little bit longer with my thoughts on design as I want to create something that I can be proud of. With this in mind … Continue reading

Posted in design, magic, modding, Spellcasting, spells | Tagged , , , ,

A design approach for spell energy costings

Spell energy management is all about making sure that the caster can pay the costs of the spell at the time of casting. This article is about the design approach I’m taking that will allow for a very flexible approach … Continue reading

Posted in magic, modding, Spellcasting, spells | Tagged , , , , | 1 Comment

A design approach for spell buff templates

Before I begin here’s a slightly altered and shortened definition of what a spell buff is, in video gaming terms. The full quote can be found at Wikipedia. A buff is a video gaming term that allows the player to … Continue reading

Posted in design, magic, modding, Spellcasting, spells | Tagged , , , , | 1 Comment

A design approach for spell debuff templates

Before I start here’s my definition of what a debuff spell is all about… A debuff spell can be defined as an effect applied to the target that affects the status in a negative way. Some of the most common debuff … Continue reading

Posted in design, magic, modding, spells | Tagged , , , , , | 1 Comment