Tag Archives: buffs

How I implemented invisible monsters in my roguelike

In just over 60 minutes I’ve implemented a new buff spell, a new monster ability and a new delayed effect that all combine to allow the caster to see invisible monsters for a predetermined period of time. Read on to see how … Continue reading

Posted in design, dungeon, graphics, magic, monsters, Spellcasting, spells | Tagged , , , , ,

A design approach for spell buff templates

Before I begin here’s a slightly altered and shortened definition of what a spell buff is, in video gaming terms. The full quote can be found at Wikipedia. A buff is a video gaming term that allows the player to … Continue reading

Posted in design, magic, modding, Spellcasting, spells | Tagged , , , , | 1 Comment