Category Archives: objects

A selection of items

The last few weeks has seen me invest some heavy time in outlining the different object groups that I want within my game. These object groups are ones that the player can interact with both positively and negatively. Anyway the … Continue reading

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Scrolls

This is a brief article introducing the Scroll as an object to the game. Scrolls are mainly dropped by monsters once you’ve killed it and each scroll contains a spell that you must read so that you can then cast … Continue reading

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Rings on your fingers

From a design perspective there’s not a lot for me to say (without giving too much away) except that rings fit on fingers and generally provide enhancements/resistances and they can also cast spells in very rare circumstances. Rings are universal and … Continue reading

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Potions

Potions can be drunk by the PC and monsters/NPCs. Potions can also be thrown or used to dip/coat an object. The liquid part of the potion is contained within a glass bottle and are generally consumed once then discarded or … Continue reading

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Rods

Image via Wikipedia Rods are the druids equivalent to a mage’s wand, with a few exceptions. The main benefits from rods are derived from increased enchantments and a boost to the druids mana pool and sometimes an increase in his … Continue reading

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Prayer Books

Prayer Books are used by clerics as a focus for their magic. A cleric without his prayer book is nothing more than a man in a robe, but the prayer book is more than just a collection of words they emit … Continue reading

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Totem Poles

Image via Wikipedia Totem Poles are used exclusively by Shamans as a focus for their magic. In addition a totem pole emits a field of effect (spell) that affects all valid targets within a radius of the totem pole being … Continue reading

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