Category Archives: ai

…and yet more decisions

Whilst putting together my finite state machine I quickly realised that the core (or heart) of the F.S.M. was a giant Select…case statement which contained all the different states that a character could be in and each case statement contained … Continue reading

Posted in ai, design

Decisions, decisions and damn decisions!

Since implementing my simple F.O.V. routine I’ve been looking at how I can create some A.I. into my game – which led me on a great hunt across the internet for some meaningful articles that I could understand, i.e. beginner … Continue reading

Posted in ai, design